Computer Programming for Kids
imagine * program * share
| Help |
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NOTE: Everything in red is only available from home.
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| Lab Behaviors |
- Be prepared to work when entering the lab
- Work quietly with your partner and others around you
- Use cups to indicate the type of help you need
- Continue with your last assignment until the demonstration time
- Transition quickly and quitely
- save file
- turn off monitor
- turn your attention to the front
- Always add comments to your project file to indicate where you left off.
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| Technical Reminders |
- Click "Home", then your name to save your files.
- Always name of your project in your file name when you save!
- Add notes to the Project Notes area for the next weeek.
- Save your work often
- Save your work just before demonstrations
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Table of Contents
Click on the current week. It will take you to that spot on this page.
Week 1: Introduction
- Enrichment Rotation Introduction, Code of Conduct
- Session format - what will a week look like, what to do, where to find information
- Introduction to Scratch
- Video
- Interface Overview
- Demonstration of initial "program"
- Naming and saving your files
- Where to find help ------------------>
- Today's assignment overview & help
- Group file save, working with multiple applications open
Work on Own
Wrap-up/Review for Next Week
Project Note
Week 2: Name Animation
- Videos
- Create a "Word" animation with letters, colors and sound
Week 3: Creating Sprites, Speaking and Background Changes
- Videos
- Create a Halloween Joke Scene with an introduction, your own background, sprite and speaking parts and an "end" scene.
Week 4: Pen and Color Changes + Review of Scene Changes
- Videos
- Using an appropriate sprite, create a project that allows the sprite to use the pen and draw.
Week 5: Sensing, Debugging and Conditional (If Statements)
- Videos
- Open up the Bat and Ball (located in the .... batandball.sb directory and make the following changes:
- Add a beginning and end to the game
- Use the mouse to control the bat movement.
- Add a second bat for a two player game.
- Change the ball color and do something different
- Ms Mason's Example Page
Week 6: Numbers and Variables, If Statements and Debugging
- Demonstration of Fish Chomp
- Recreate the Fish Chomp project using a "scoring" variable. .
- Work on completing a project from beginning to end:
- Name (Your first name only)
- Project (Enrichment Rotation 2009)
- Ending -
- Instructions
- Project Notes
Week 7:
Week 8: Wrap-Up
- Work Session until 11:20am
- Survey
- Note to Parents
- Project Sharing and Posting
- Want to Contifnue?
- Where to get scratch
- Additional Projects and Resources
http://www.nebomusic.net/scratch.html
http://www.redware.com/scratch/
http://www.shallwelearn.com/scratchprogrammingforkidscategory/basic-scratch-programming/13-scratch-lesson-1-create-a-sprite-
Math: http://wiki.classroom20.com/file/view/Math+Explorations+Guides.pdf
Math: http://wiki.classroom20.com/file/view/geometry+lessons.pdf
http://wiki.classroom20.com/file/view/project+ideas.pdf
http://wiki.classroom20.com/Scratch
http://wiki.classroom20.com/file/view/beginner+problems.pdf
http://wiki.lessonexchange.org/images/c/cc/Scratch_Activities_by_Richard_Wiktorowicz.pdf
https://www.obscure.org/wiki/index.cgi/Creative_20Computer_20Exploration_20with_20Scratch
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